Thomas Larsson's blog
Submitted by Thomas Larsson on Tue, 04/24/2012 - 09:02
When creating new targets with the MakeTarget tool, MakeHuman ™ artists encountered a rather serious misbehavior in how Blender shapekeys work. When editing a mesh with two shapekeys, the pivot point (the small white circle in the pictures below) is not centered on the selected faces. This makes editing a mesh with multiple shapekeys very frustating, and is really holding make MakeHuman development.

Submitted by Thomas Larsson on Sat, 03/31/2012 - 12:43
Shoulder deformation is a never-ending story..
Submitted by Thomas Larsson on Thu, 03/22/2012 - 08:42
Submitted by Thomas Larsson on Tue, 02/21/2012 - 16:17
New options in obj, collada and mhx exporters!
Submitted by Thomas Larsson on Thu, 02/16/2012 - 12:01
We can export rigged characters from MakeHuman both in MHX and Collada formats. However, we may want to use the character in some application which has specific rig requirements. In this example we will create a rig suitable for Second Life.
Submitted by Thomas Larsson on Sat, 02/11/2012 - 04:35
Maketarget uses a set of properties to maintain its internal state. The script will not work if its internal state is messed up. However, your elaborately crafted target needs not be lost.
1. Assume that you have loaded the base mesh and added some targets. Press the Apply targets button to get a clean mesh. You may need to reload maketarget and/or press the Initialize button first.
Submitted by Thomas Larsson on Sun, 02/05/2012 - 14:38
There have been a lot of changes to makeclothes recently, and the documentation is somewhat outdated. I will do something about that soon, but in the meantime this post will illustrate some of the changes. I will also show a different way to import the base mesh into Blender, by using maketarget.
Submitted by Thomas Larsson on Thu, 02/02/2012 - 16:06
This post can also be read at the old site here There you can see the figures, too. Here I can see the figures in the preview window, but not after the blog post has been saved. Strange...
Make_clothes now supports multiple UV layers.