Thomas Larsson's blog

Make Target B

When creating new targets with the MakeTarget tool, MakeHuman ™ artists encountered a rather serious misbehavior in how Blender shapekeys work. When editing a mesh with two shapekeys, the pivot point (the small white circle in the pictures below) is not centered on the selected faces. This makes editing a mesh with multiple shapekeys very frustating, and is really holding make MakeHuman development.

Shoulder poses

Shoulder deformation is a never-ending story..

Updated documentation

Some new documention has been written from scratch. It is for the upcoming alpha 7 release and Blender 2.62, and the following topics are covered:

Export from MakeHuman
MHX (MakeHuman eXchange to Blender)
MakeTarget
MakeClothes

Something about the MakeRig script is also there, but an example needs to be added before it is complete.

New exporter features

New options in obj, collada and mhx exporters!

Creating a custom rig

We can export rigged characters from MakeHuman both in MHX and Collada formats. However, we may want to use the character in some application which has specific rig requirements. In this example we will create a rig suitable for Second Life.

Recovering a lost target

Maketarget uses a set of properties to maintain its internal state. The script will not work if its internal state is messed up. However, your elaborately crafted target needs not be lost.

1. Assume that you have loaded the base mesh and added some targets. Press the Apply targets button to get a clean mesh. You may need to reload maketarget and/or press the Initialize button first.
 

Making a skirt with makeclothes.

There have been a lot of changes to makeclothes recently, and the documentation is somewhat outdated. I will do something about that soon, but in the meantime this post will illustrate some of the changes. I will also show a different way to import the base mesh into Blender, by using maketarget.

Clothes with multiple UV layers

This post can also be read at the old site here There you can see the figures, too. Here I can see the figures in the preview window, but not after the blog post has been saved. Strange...

Make_clothes now supports multiple UV layers.

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