Submitted by Manuel Bastioni on Thu, 12/29/2011 - 19:26
Clothes and hair are morphed based on the targets for the underlying skin. This algorithm was originally intended for the creation of low-poly proxy meshes, for which is works well, but there are two problems for clothes...
Submitted by Manuel Bastioni on Sat, 10/29/2011 - 15:41
We are proud to introduce a long-awaited feature: the custom target loader. Now anyone can make and add custom targets in MH. Thanks to Eduardo Morais, the loader is still in our SVN repository...