Manuel Bastioni's blog

Helper geometry for clothes

Clothes and hair are morphed based on the targets for the underlying skin. This algorithm was originally intended for the creation of low-poly proxy meshes, for which is works well, but there are two problems for clothes...

New feature + Halloween present!!

We are proud to introduce a long-awaited feature: the custom target loader. Now anyone can make and add custom targets in MH. Thanks to Eduardo Morais, the loader is still in our SVN repository...

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