New exporter features
1. OBJ exporter:
In addition to separate obj files for body and hair, some new files are created which contain the entire clothed character. If the exported character is called foo, these files are called foo_clothed.obj and foo_clothed.obj.mtl and are located in a newly created subdirectory of the export directory with the same name as the character. On Windows, that would be My Documents/makehuman/exports/foo. Moreover, all used textures are copied to the textures subdirectory. The obj file contains the body and all used clothes and proxies. Hair is still mysteriously missing.
There is also an option to choose between the default tif texture and a png version.
Finally, the exported character can be scaled by choosing units: decimeters, meters, inches or centimeters. The default is decimeters, which is also MakeHuman's native unit; the base mesh is 16.8 units tall. If you import the obj file into Blender or some other 3D package, you could scale the character to whatever size you like, but not all programs which use 3D assets allow scaling. This option was prompted by the need to export in the right size for Second Life.
2. Collada (DAE) exporter:
The exported dae files are similar to the clothed obj files, which is natural because the exporters share a large fraction of the code. The dae file is located in a folder named after the character, and all textures are copied into the textures subfolder. The file contains body (possibly replaced by proxy), clothes and hair; here the hair is indeed included in the file. There are options for choosing between tif and png textures (when they exist), and between different export units.
The character and clothes are rigged and ready for animation. One can choose between the rig files in MH/data/rigs. Currently three rigs are distributed with MakeHuman:
a. Simple rig, the default.
b. Game rig, with fewer bones and only three fingers with one link each. This is suitable for Rorkimaru's proxy, which only has that much geometry.
c. Second life rig. Hopefully suitable for use with Second Life, although this has not been confirmed yet.
3. MHX exporter:
Here we can also choose between output rigs. In addition to the once available for Collada export, there are two more rigs:
a. MHX rig, the default.
b. Rigify rig, described at http://makehuman.blogspot.com/2011/06/rigify.html
There are still some bugs to be sorted out.

- Thomas Larsson's blog
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