makehuman

Helper geometry for clothes

Clothes and hair are morphed based on the targets for the underlying skin. This algorithm was originally intended for the creation of low-poly proxy meshes, for which is works well, but there are two problems for clothes...

Texture projection

This weekend I spent some time implementing a rough version of the texture projection for MakeHuman alpha7...

MHX export to separate directories

Some weeks ago I made a change to mhx export that I forgot to mention...

SVN problem in linux

If you are using the nightly deb for linux and get the following error message...

New feature + Halloween present!!

We are proud to introduce a long-awaited feature: the custom target loader. Now anyone can make and add custom targets in MH. Thanks to Eduardo Morais, the loader is still in our SVN repository...

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