makehuman
Submitted by Manuel Bastioni on Thu, 12/29/2011 - 19:26
Clothes and hair are morphed based on the targets for the underlying skin. This algorithm was originally intended for the creation of low-poly proxy meshes, for which is works well, but there are two problems for clothes...
Submitted by mflerackers on Thu, 12/29/2011 - 19:23
This weekend I spent some time implementing a rough version of the texture projection for MakeHuman alpha7...
Submitted by Anonymous (not verified) on Tue, 11/08/2011 - 17:41
Some weeks ago I made a change to mhx export that I forgot to mention...
Submitted by Joel Palmius on Fri, 11/04/2011 - 14:44
If you are using the nightly deb for linux and get the following error message...
Submitted by Manuel Bastioni on Sat, 10/29/2011 - 15:41
We are proud to introduce a long-awaited feature: the custom target loader. Now anyone can make and add custom targets in MH. Thanks to Eduardo Morais, the loader is still in our SVN repository...